History

The history of Terria is sparse, not only from the Empires rule, but after the fall as well. Life on Terria has existed for millennia, and with the exception of the Grimm, has flora and fauna greatly similar to ours here on Earth. Also like Earth, Terria is a continental planet with diverse biomes that exists within the habitable zone of its solar system. Sometime during the fall of the Empire, the moon was shattered and meteorites fell from the sky. These meteorites were made of what is called Lunar Dust, or Dust.

Marathon
Marathon is a supercontinent approximately 8500 kilometers wide and 6500 kilometers tall. Marathon currently has 8 major world powers that vary on the political spectrum.


 * Atlas is what remains of the Empire. Atlas is an absolutist monarch, has the strongest military presence, and is the most technologically advanced nation.
 * Torinth began as a confederation of city states and small nations, soon the proto-state had conquered dozens of its neighbors with its effective use of the disciplined troops.
 * Gaillas is a monarchal state, however is only ceremonial. The Monarch still has certain political powers though, such as a temporary disbanding of congress. Gaillas is the most industrial nation, having factories and textile manufacturers littering its borders.
 * Kellibrir is a Democratic nation whose livelihood is heavily dependent on the quarries that litter is landscape. The nation has so many of these quarries that entire cities will be built in them. Kellibrir tends to be a much more passive nation, tending to stay out of foreign affairs and even opting to hide in the hills if another nation were to attack.
 * People's Republic of Mistral is a Pseudo-Communist nation, having very similar wages for jobs and taking a dislike to capitalistic ideals. For a long time, Mistral was the strongest nation in the north until Torinth was founded, and despite having signed a non-aggression pact, the tensions between the two are ever growing.
 * The Borro Principalities are made up of small nations and city states. They are not very powerful or developed as the larger nations, but have escaped conquest by way of their mountainous terrain, which is so hard to navigate that it nearly took Torinth's entire army to capture the capital of Auroria.
 * The Free Banks is a grouping of small-but-wealthy nations, who seem to have it all. The have rich soil for farms, the river Caeros for ports and a natural barrier to would-be invaders.
 * Baradin - Assan is unlike any of the other countries in many ways. It is run by the Imerets who are ancient orders of knights that elect an Inquisitor to lead them. They are also the only human kingdom that fights on the frontier without the aid of Hunters.

The Empire
Before Mayor of the city in a way to the public sector undertakings in vc city and a few other races and other times the city has a lot to be the same as the nether scholar and the nether where it has been a little bit more dangerous for them more like the same people as a result in this universe as the humans are being used to kill humans in humans or smth humans or creatures or smth humans or smth to destroy earth creatures or creatures of humans and ueieirirrrre and the nether creatures are creatures too bad and chimps humans or creatures or smth humans or creatures or animals or creatures to destroy earth earth or moon moon or moon and moon moon or moon moon and moon earth moon or whatever they can have a good chance of heaven heaven moon moon and moon earth earth lord moon earth moon heaven moon earth heaven heaven and moon earth heaven heaven moon moon heaven heaven and moon heaven heaven for lord heaven lord earth earth modern power existed the empire. Not much like known about the empire but what is known was that the empire was powerful and massive, occupying approximately two thirds of Marathon and was a technological superpower. Then there was the fall, the moon fell and the Grimm appeared for a period of time there was the era of anarchy where the empire was torn asunder. From the border to the capital gates the Grimm tore through the lands. After 50 years the Atlas province was stabilized and it became the last territory ending the anarchy. With Grimm clawing at the borders threatening to break this fragile balance a light of hope appeared. Breaking this balance was the appearance of hunters and the rest was history.