Lore Of Remnant

Remnant is the literal remnant of a long-forgotten age — the Imperial Age, where airships and silver cities ran across the entire earth. Technologies and innovations from that time still endure, with ballistic weaponry, holograms, flight, and the exploitations of Dust as a source of power. Apart from this, only a few monuments have survived the generations of war and feuding nation-states, much like the legacy of Rome. Many of the technologies passed down from the Imperial Age are either re-purposed for warfare or mistreated altogether — case in point, Androids. The actual histories of this era have since been lost, but what these feuding countries do know is what caused its downfall.

Traditionally the realm is known as “Terria”, which is a super-continent spanning a significant portion of the planet. But now its more commonly known as “Remnant”, as dubbed by generations of scholars studying the old Empire. The name refers to a cataclysmic event known as “the Fall”, a worldwide disaster that wracked the planet and split the moon, creating anarchy and panic within the Empire and eventually leading to its downfall. The specific details are unknown, since it was so long ago and the technologies needed to excavate more information have long since deteriorated or been repurposed.

Terria is split into two spheres; east and west. The west has been lost for centuries to hordes of demonic creatures known as the Grimm, which mysteriously appeared across Terria after the collapse of the old Empire. Alongside them spread an incurable disease that dramatically altered the physiology of humans — creating a second genotype of humanoid, sentient life known colloquially as the “Faunus”.

Humanity, and by extension their kingdoms/nations, exist solely in the eastern grasslands of Marathon. Everything west of their dominion is the Frontier; a dangerous world filled with jungles, deserts, swamps, steep valleys and treacherous mountain ranges. These are the mystic lands of the Grimm, and very few people have been there. Even fewer have returned.

There are a plethora of human kingdoms in Marathon, but the most notable ones are Torinth, Baradin-Assan, The Borro Principalities, the kingdom of Gaillas, the People’s Republic of Mistral, the Free Banks, Kellibrir, and Atlas. Of these nations, Torinth is by far the most militarized, with extreme similarities to Victorian Prussia. Baradin-Assan is a southern Imeret kingdom that resides on the borders of a large desert, the Principalities are a loose federation of city-states, Mistral is a proto-communist state where humans and Faunus live equally and get the same paychecks but are confined to a strict caste system, and the Free Banks are another confederation of merchant city-states that inhabit the wealthiest region of the eastern shores — the Golden Delta. The rest are basic kingdoms with standard monarchs, each with varying degrees of authority. In Gaillas, the monarch is mostly ceremonial, while in Atlas, the monarch is the state.